VR Tech, by Omar Khan, Chaotic R&D, Fjord.
Once regarded a science fiction fantasy, the idea of a virtual environment is now a very possible future. In fact, Facebook has even announced that it will soon launch a virtual reality (VR) social network with simulated avatars.
VR works because it puts people at the epicentre of an experience and has the potential to dramatically change the way we approach education and the world of work.
When it comes to education, VR creates a sense of presence to help students vividly absorb and remember what they’ve learned. Technologies such as Leap Motion ensure that users can utilise their gestures and hand movements whilst in a VR experience, maintaining the sense of being in a classroom scenario.
For example, a student can raise their hand in the real world and have their VR avatar make the same movement within the simulation. They can then interact with the molecules in a chemistry lesson by dragging them into position, or explore the human body in biology by separating tissues with their hands.
The world of VR means that students have all the information they need right in front of them, without the need to interrupt the experience to reference external materials.
Future generations will likely grow up supported by VR experiences in both the classroom and the workplace
But this is more than just a novelty – students in developing nations can also benefit from the same immersive experience. VR hardware is slowly becoming more affordable and, like the PC and smartphone before it, manufacturers will seek to produce more affordable options.
These devices can then be distributed to developing countries, where students can gain access to the same level of high-quality education as their peers throughout the world.
This furthers the democratisation of education, putting students across the world on an equal footing from the start.
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